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ENVIRONMENT / LIGHTING

Sky Ambient Cycle

Give your world a sense of time. Shape smooth day and night transitions, lighting, and ambient sound in one focused workflow.

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Coming Soon$9.99Planned launch price · USD
ONE COHESIVE CYCLE

Atmosphere, under your control.

01

A sky that moves with your world

Create customizable day and night cycles with smooth Cubemap sky blending and user-defined stages such as morning, afternoon, sunset, and night.

02

Your timing. Your atmosphere.

Control the full cycle duration in seconds. Choose evenly spaced or custom stage timing, with per-stage sky tint, exposure, and Y-axis rotation.

03

Light and sound, in sync

Blend Directional Light color, intensity, and rotation smoothly. Crossfade ambient audio between stages. Audio files are not included.

04

Stay in control

Pause, adjust playback speed, set normalized time, and navigate smoothly between stages.

05

Ready for connected worlds

Optional server-authoritative Netcode for GameObjects integration, with local and network demo scenes.

06

A clear starting point

URP demo support, a Built-in Render Pipeline fallback sky shader, and clear setup, API, and Netcode documentation.

SEE IT IN MOTION

Product walkthrough

A CLOSER LOOK

Product gallery

SCREENSHOT 01 · COMING SOON

Cycle & stage setup

SCREENSHOT 02 · COMING SOON

Sky & light blending

SCREENSHOT 03 · COMING SOON

Network demo scene

BEFORE YOU BUILD

Requirements
& compatibility

Review the tested setup and package requirements before adding the asset to your project.

Unity version
Tested with Unity 6000.5.9f1
Render pipeline
Demo uses URP 17.5.0
Built-in pipeline
Fallback sky shader included
Multiplayer (optional)
Netcode for GameObjects 2.13.3
HDRP
Not currently supported
Audio files
Not included