A sky that moves with your world
Create customizable day and night cycles with smooth Cubemap sky blending and user-defined stages such as morning, afternoon, sunset, and night.
Give your world a sense of time. Shape smooth day and night transitions, lighting, and ambient sound in one focused workflow.
Create customizable day and night cycles with smooth Cubemap sky blending and user-defined stages such as morning, afternoon, sunset, and night.
Control the full cycle duration in seconds. Choose evenly spaced or custom stage timing, with per-stage sky tint, exposure, and Y-axis rotation.
Blend Directional Light color, intensity, and rotation smoothly. Crossfade ambient audio between stages. Audio files are not included.
Pause, adjust playback speed, set normalized time, and navigate smoothly between stages.
Optional server-authoritative Netcode for GameObjects integration, with local and network demo scenes.
URP demo support, a Built-in Render Pipeline fallback sky shader, and clear setup, API, and Netcode documentation.
Cycle & stage setup
Sky & light blending
Network demo scene
Review the tested setup and package requirements before adding the asset to your project.